Some will find in seconds, other’s will give up…
The objective of Agar.io is to grow a cell, a circular player-controlled object, by swallowing both randomly-generated pellets, which slightly increase a cell’s mass, and smaller cells without being swallowed by larger cells. It can be played in a deathmatch or between teams.The goal of the game is to obtain the largest cell.
Agar.io is also available now on cellphones: https://play.google.com/store/apps/details?id=com.miniclip.agar.io
While surfing at Emanuelferonato.com I found a link to Michael James Williams blog named “I Help People Make Flash Games”.
The first page of the site features a Flash Tutorial Michael created back in 2008 on how to create a Avoider Flash Game using AS3.0. Quickly this tutorial become very popular and has been discuss on Schools and Universities. This tutorial was also translated in Spanish, Polish, and Italian.
The tutorial is perfect for beginners and will give you a quick understanding on AS3.0 and OOP, even if you haven’t worked with AS2.0. As the author suggests you only need to have some feedback on variables, if statements, loops, and functions. If not don’t worry, everything is explained.
Game will be developed under:
– One frame
– One layer
– No items on the Stage
– No code in the timeline
– No code in any symbols
The tutorial is divided in 12 different parts:
Learn ActionScript 3 by Following this Simple Avoider Game Tutorial
AS3 Avoider Game Tutorial, Part 2: Multiple Enemies
AS3 Avoider Game Tutorial, Part 3: Game Over
AS3 Avoider Game Tutorial, Part 4: Menus and Buttons
AS3 Avoider Game Tutorial, Part 5: A Score and a Clock
AS3 Avoider Game Tutorial, Part 6: Several Small Improvements
AS3 Avoider Game Tutorial, Part 7: Keyboard Control
AS3 Avoider Game Tutorial, Part 8: Adding a Preloader
AS3 Avoider Game Tutorial, Part 9: Music and Sound Effects
AS3 Avoider Game Tutorial, Part 10: Multiple Levels
AS3 Avoider Game Tutorial, Part 11: Saving and Loading
AS3 Avoider Game Tutorial, Part 12: Garbage Collection
Avoider Game Demo: